Even though I removed them for David, man, they kept freaking me out when I was testing. No matter how often I played it through... So it was partly for my sake too ;)
I love it! It's so simple, yet I can see so much potential. The atmosphere is bang on. It's amazing to me how, while rather brightly light - it feels so dark.
I laughed reading "Jump Scares have bene removed for David". In future versions, I'd love to see/experience those scares! Maybe a menu option? It would be cool if some of the wrong doors did open, and something jumpy/scary is behind it instead.
Also - this would be super awesome in VR! I'd love to walk around this place 'for real'.
Oh - one other thing, it would be nice if you could interact with a mouse click or the Ctrl keys too. As a leftie, 'E' is way on the other side of the keyboard.
I'll look up add them back in for sure. Menu option sounds like a go. The plan was to have more than just one door open, but level building is definitely not my strong suit - it was just taking too long.
Not sure it would have the quality for VR. I also struggled to get spatial audio working well in unity. But certainly will consider it!
As for input options - definitely.
Thanks for giving it a go! Once I'm setup, I'll give yours a go also.
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This game was absolutely riveting for its (short) duration! Check it out.
Simple but effective game! I'd love to try it with some Jumpscares!
Even though I removed them for David, man, they kept freaking me out when I was testing. No matter how often I played it through... So it was partly for my sake too ;)
I love it! It's so simple, yet I can see so much potential. The atmosphere is bang on. It's amazing to me how, while rather brightly light - it feels so dark.
I laughed reading "Jump Scares have bene removed for David". In future versions, I'd love to see/experience those scares! Maybe a menu option? It would be cool if some of the wrong doors did open, and something jumpy/scary is behind it instead.
Also - this would be super awesome in VR! I'd love to walk around this place 'for real'.
Oh - one other thing, it would be nice if you could interact with a mouse click or the Ctrl keys too. As a leftie, 'E' is way on the other side of the keyboard.
I'll look up add them back in for sure. Menu option sounds like a go. The plan was to have more than just one door open, but level building is definitely not my strong suit - it was just taking too long.
Not sure it would have the quality for VR. I also struggled to get spatial audio working well in unity. But certainly will consider it!
As for input options - definitely.
Thanks for giving it a go! Once I'm setup, I'll give yours a go also.
Thanks for giving it a go!
Good experience.
Thanks for playing! I love the reaction to the first flash - a mechanic that sadly had to get stripped from the game.